Technical Artist (Unreal Engine 5 - Film Pre-Visualisation)
Girish Shekhar
Posted on: March 11, 2026
Actively hiring
Technical Artist (Unreal Engine 5 - Film Pre-Visualisation)
Start Date
Starts Immediately
CTC (ANNUAL)
₹ 4,50,000 - 13,50,000 ₹ 4,50,000 - 13,50,000 /year
Experience
1 year(s)
1 year(s)
Apply By
5 Apr' 26
Posted few hours ago
Job
Be an early applicant
About the job
Key responsibilities:
1. Create high quality pre-visualisations of film sequences using Unreal Engine 5.
2. Build and manage cinematic environments (sets, locations, virtual stages).
3. Set up cameras, lenses, framing, and basic cinematic blocking.
4. Manage and optimise asset pipelines (DDC Tools - Unreal Engine).
5. Ensure assets are properly prepared (LODs, materials, scale, naming conventions).
6. Implement and maintain materials, shaders, and post-processing for cinematic output.
7. Support previs iterations quickly based on creative feedback.
8. Troubleshoot technical issues related to rendering, lighting, performance, and assets.
9. Collaborate with the art and technical teams to improve workflows and tools.
What we offer:
1. Opportunity to work on film and cinematic projects.
2. Creative collaboration with experienced filmmakers and artists.
3. A fast-paced, visually driven production environment.
4. Competitive compensation based on experience.
Flexible working arrangements. Skill(s) required
Autodesk 3ds Max Autodesk Maya Blender 3D Substance Painter Unreal Engine
Earn certifications in these skills
Who can apply
Only those candidates can apply who:
1. have minimum 1 years of experience
Other requirements
1. Strong hands-on experience with Unreal Engine 5.
2. Proven experience as a technical artist (film, cinematics, or virtual production preferred).
3. Deep understanding of real-time lighting (lumen, dynamic lighting, exposure, colour grading).
4. Knowledge of Niagara and blueprint scripting.
5. Solid Knowledge of world-building and environment assembly.
6. Experience with cinematic cameras, sequencing, and timelines (sequencer).
7. Understanding of asset pipelines from tools like Maya/Blender/3Ds Max, Substance Painter/Designer.
8. Strong grasp of materials & shaders, level optimisation, scene organisation, and ability to balance visual fidelity with real-time constraints.
9. Good problem-solving and debugging skills.
10. Strong communication skills and ability to interpret creative direction.
11. Experience with virtual production or LED wall workflows.
Salary
Probation:
Duration:
Salary during probation:
After probation:
Annual CTC: ₹ 4,50,000 - 13,50,000 /year
Number of openings
1
About Girish Shekhar
A research-based startup that transforms research insights into executable business plans and implements them independently or through third-party partners.
Activity on Internshala
Hiring since January 2026
3 opportunities posted
2 candidates hired
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Girish Shekhar
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