Technical Artist (Unreal Engine 5 - Film Pre-Visualisation)

Girish Shekhar

Remote Full–time
Posted on: March 11, 2026
Actively hiring Technical Artist (Unreal Engine 5 - Film Pre-Visualisation) Start Date Starts Immediately CTC (ANNUAL) ₹ 4,50,000 - 13,50,000 ₹ 4,50,000 - 13,50,000 /year Experience 1 year(s) 1 year(s) Apply By 5 Apr' 26 Posted few hours ago Job Be an early applicant About the job Key responsibilities: 1. Create high quality pre-visualisations of film sequences using Unreal Engine 5. 2. Build and manage cinematic environments (sets, locations, virtual stages). 3. Set up cameras, lenses, framing, and basic cinematic blocking. 4. Manage and optimise asset pipelines (DDC Tools - Unreal Engine). 5. Ensure assets are properly prepared (LODs, materials, scale, naming conventions). 6. Implement and maintain materials, shaders, and post-processing for cinematic output. 7. Support previs iterations quickly based on creative feedback. 8. Troubleshoot technical issues related to rendering, lighting, performance, and assets. 9. Collaborate with the art and technical teams to improve workflows and tools. What we offer: 1. Opportunity to work on film and cinematic projects. 2. Creative collaboration with experienced filmmakers and artists. 3. A fast-paced, visually driven production environment. 4. Competitive compensation based on experience. Flexible working arrangements. Skill(s) required Autodesk 3ds Max Autodesk Maya Blender 3D Substance Painter Unreal Engine Earn certifications in these skills Who can apply Only those candidates can apply who: 1. have minimum 1 years of experience Other requirements 1. Strong hands-on experience with Unreal Engine 5. 2. Proven experience as a technical artist (film, cinematics, or virtual production preferred). 3. Deep understanding of real-time lighting (lumen, dynamic lighting, exposure, colour grading). 4. Knowledge of Niagara and blueprint scripting. 5. Solid Knowledge of world-building and environment assembly. 6. Experience with cinematic cameras, sequencing, and timelines (sequencer). 7. Understanding of asset pipelines from tools like Maya/Blender/3Ds Max, Substance Painter/Designer. 8. Strong grasp of materials & shaders, level optimisation, scene organisation, and ability to balance visual fidelity with real-time constraints. 9. Good problem-solving and debugging skills. 10. Strong communication skills and ability to interpret creative direction. 11. Experience with virtual production or LED wall workflows. Salary Probation: Duration: Salary during probation: After probation: Annual CTC: ₹ 4,50,000 - 13,50,000 /year Number of openings 1 About Girish Shekhar A research-based startup that transforms research insights into executable business plans and implements them independently or through third-party partners. Activity on Internshala Hiring since January 2026 3 opportunities posted 2 candidates hired Additional Questions Sign up to continue Candidate sign up Sign up/ Login with Google Sign up with Email OR By continuing as a candidate, you agree to our T&C . Already registered? Login Sign up to continue Candidate sign up Sign up/ Login with Google Sign up with Email OR By continuing as a candidate, you agree to our T&C . Already registered? Login

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Girish Shekhar

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