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Technical Artist (Unreal Engine 5 - Film Pre-Visualisation)

Girish Shekhar

Remote · IN Full–Time

Actively hiring

Technical Artist (Unreal Engine 5 - Film Pre-Visualisation)

Start Date

Starts Immediately

CTC (ANNUAL)

₹ 4,50,000 - 13,50,000 ₹ 4,50,000 - 13,50,000 /year

Experience

1 year(s)

1 year(s)

Apply By

5 Apr' 26

Posted few hours ago

Job

Be an early applicant

About the job

Key responsibilities:

  1. Create high quality pre-visualisations of film sequences using Unreal Engine 5.
  2. Build and manage cinematic environments (sets, locations, virtual stages).
  3. Set up cameras, lenses, framing, and basic cinematic blocking.
  4. Manage and optimise asset pipelines (DDC Tools - Unreal Engine).
  5. Ensure assets are properly prepared (LODs, materials, scale, naming conventions).
  6. Implement and maintain materials, shaders, and post-processing for cinematic output.
  7. Support previs iterations quickly based on creative feedback.
  8. Troubleshoot technical issues related to rendering, lighting, performance, and assets.
  9. Collaborate with the art and technical teams to improve workflows and tools.

What we offer:

  1. Opportunity to work on film and cinematic projects.
  2. Creative collaboration with experienced filmmakers and artists.
  3. A fast-paced, visually driven production environment.
  4. Competitive compensation based on experience.

Flexible working arrangements. Skill(s) required

Autodesk 3ds Max Autodesk Maya Blender 3D Substance Painter Unreal Engine

Earn certifications in these skills

Who can apply

Only those candidates can apply who:

  1. have minimum 1 years of experience

Other requirements

  1. Strong hands-on experience with Unreal Engine 5.
  2. Proven experience as a technical artist (film, cinematics, or virtual production preferred).
  3. Deep understanding of real-time lighting (lumen, dynamic lighting, exposure, colour grading).
  4. Knowledge of Niagara and blueprint scripting.
  5. Solid Knowledge of world-building and environment assembly.
  6. Experience with cinematic cameras, sequencing, and timelines (sequencer).
  7. Understanding of asset pipelines from tools like Maya/Blender/3Ds Max, Substance Painter/Designer.
  8. Strong grasp of materials & shaders, level optimisation, scene organisation, and ability to balance visual fidelity with real-time constraints.
  9. Good problem-solving and debugging skills.
  10. Strong communication skills and ability to interpret creative direction.
  11. Experience with virtual production or LED wall workflows.

Salary

Probation:

Duration:

Salary during probation:

After probation:

Annual CTC: ₹ 4,50,000 - 13,50,000 /year

Number of openings

1

About Girish Shekhar

A research-based startup that transforms research insights into executable business plans and implements them independently or through third-party partners.

Activity on Internshala

Hiring since January 2026

3 opportunities posted

2 candidates hired

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Posted 10 Mar 2026 · Listing from OnJob.io. Create a free profile to apply and see your AI match score.

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