
Lead VFX Artist
Turtle Rock Studios
Lead VFX Artist at Turtle Rock Studios is a full time role based in Remote · USA (remote). The listing states pay of $135k–$165k. It was published on 5 August 2026 and was open at last check.
| Role | Lead VFX Artist |
|---|---|
| Company | Turtle Rock Studios |
| Location | Remote · USA (remote) |
| Employment type | Full Time |
| Pay (as listed) | $135k–$165k |
| Published | 5 August 2026 |
| Status | Open at last check |
At Turtle Rock, we make the games we want to play. We're dedicated to providing a collaborative environment where our team members feel empowered with the creative freedom to contribute and grow. While we are based in Orange County, CA, we support flexible work arrangements ranging from in-studio, hybrid, to fully remote throughout North America. Join our award-winning game development team and help create our next hit title.
We are looking for a Lead VFX Artist to be a part of our VFX team. The Lead VFX Artist will maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them. The right candidate will look for opportunities to enhance the player experience, embrace and provide constructive feedback while guiding the creative process; driving VFX process for game effects. This position will report to the Creative Director.
Responsibilities
- Lead the VFX team: maintain consistency across the department providing direction and feedback, ensuring all team members understand their role in the department and know what is expected of them
- Lead team meetings and relay important studio information when required
- Work closely with department manager to provide mentorship and coaching for VFX team members including but not limited to: 1:1s, career development, performance evaluations, and goal setting
- Guide the creative process; drive the concept process for game effects
- Bring in-progress and prototype effects to completion
- Work with the Art Directors and art teams to ensure artistic unity across the game
- Create real-time visual effects to enhance environments, characters, and combat
- Work with designers, engineers, and other artists in creating strong moment-to-moment gameplay
- Collaborate with other team members to ensure that assets fall within set parameters in regards to performance, best practices, and art style
- Playtest with both the studio and the VFX team to review and iterate VFX
Requirements
- 7+ years game experience in creating effects in game development with one or more shipped titles on multiple platforms
- Strong portfolio demonstrating expertise in creating real-time effects
- Self-driven, strong communication skills, and a positive attitude
- Ability to problem-solve and prioritize issues while working with a team
- Experience with creating compelling, real-time effects using Photoshop, Maya, and/or in-game effects systems
- Knowledgeable of 3D graphics, particle systems, physics, etc.
- Experience in UE5
- Keen production sensibilities, ability to collaborate on timelines and communicate with Production and team members on task duration and prioritization
- Ability to maintain high quality and consistent progress
- Strong leadership, mentoring, and teaching skills
- Strong ability to interpret and adapt to general and flexible direction. Can thrive in a highly collaborative, team-oriented environment
- Proficient in Maya, 3ds Max, or Blender
Preferences
- Shipped one or more major titles on current generation/PC platforms as a Senior VFX artist
- Experience with AAA First Person action titles
- Previous leadership experience preferred, or senior/principal role in games environments
- Experience working with shaders and materials
- Familiarity with asset tracking and issue tracking tools such as Perforce and JIRA
- Passion for games
Benefits
Some of the benefits and perks our employees get to enjoy, include:
- 100% Medical, Dental, Vision Coverage for you and your family
- Retirement Savings Plan Matching
- Career Improvement Plan
- Flexible Work Arrangements - In-House, Hybrid, and Remote
- Generous Time Off Policy
- Company Events - In-Person + Virtual Events
- Fully Stocked Kitchen + Sponsored Food Trucks
The estimated base pay range for this role is: $135,000 - $165,000 USD
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Create your free OnJob profile to apply — we'll take you to Turtle Rock Studios's application after sign-up. · Posted 5 Aug 2026.
Lead VFX Artist at Turtle Rock Studios — questions answered
What does the Lead VFX Artist role at Turtle Rock Studios pay?
The Lead VFX Artist at Turtle Rock Studios listing states pay of $135k–$165k for the Remote · USA (remote) position. That figure is taken directly from the employer's own posting as published, not estimated or averaged from other roles.
Is the Lead VFX Artist role at Turtle Rock Studios remote?
Yes — Turtle Rock Studios advertises this Lead VFX Artist role as remote, tied to Remote · USA, and it is listed as full time work. Remote terms come from the employer's own posting, so confirm the expected working hours, timezone and any on-site days with Turtle Rock Studios before you apply.
Is the Lead VFX Artist role at Turtle Rock Studios still open?
The Lead VFX Artist posting at Turtle Rock Studios was open at OnJob's last check of the employer's careers page, having been published on 5 August 2026. OnJob re-checks source listings on each build and marks a role closed once it disappears, but listings can close without notice, so the employer's own page is the final word.
How do you apply for the Lead VFX Artist role at Turtle Rock Studios?
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