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Senior Gameplay Designer (Enemies/NPC)

CD PROJEKT RED

Remote · PolandFull TimePLN 241k–PLN 381k

Senior Gameplay Designer (Enemies/NPC) at CD PROJEKT RED is a full time role based in Remote · Poland (remote). The listing states pay of PLN 241k–PLN 381k. It was published on 26 July 2026 and was open at last check.

Senior Gameplay Designer (Enemies/NPC) at CD PROJEKT RED — key details
RoleSenior Gameplay Designer (Enemies/NPC)
CompanyCD PROJEKT RED
LocationRemote · Poland (remote)
Employment typeFull Time
Pay (as listed)PLN 241k–PLN 381k
Published26 July 2026
StatusOpen at last check

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a talented and passionate Senior Gameplay Designer (Enemies/NPC) to join our team and help us develop a new game in the Witcher Saga! You will play a crucial role in developing behaviors for our unique NPCs and enemies in order to provide our players with engaging, fun and challenging encounters and interactions. You will also act as a mentor and expert resource in all NPCs and enemies related matters. If you are ready to take on such a challenge, don’t hesitate and apply! :)

Daily Responsibilities:

  • Design and implementation of NPCs, and enemies behavior subsystems.
  • Collaboration with designers, programmers and other project stakeholders to develop and refine mechanics that enhance player immersion and satisfaction.
  • Designing and prototyping unique enemy, NPC and character companions behaviors, reactions, abilities and weaknesses - both humans and monsters.
  • Iterating on behavior through playtesting and feedback, to create engaging and dynamic experiences.
  • Creation of clear and detailed documentation for AI subsystems.
  • Acting as a subject matter expert, mentoring the team.

Qualifications

  • At least 6 years of professional experience in a similar role, preferably in RPG/Action titles with melee-oriented combat.
  • Proven success in creating compelling and innovative gameplay mechanics.
  • Understanding programming/scripting NPCs behavior design and experience with game editors and game design tools.
  • Experience in working with Unreal Engine 4 and/or Unreal Engine 5.
  • Openness to receiving and giving feedback about your work.
  • Ability to include others in the design process.
  • Mentoring experience.
  • Excellent communication and teamwork skills, with the ability to work effectively with cross-disciplinary teams and openness for changes & experimentation.
  • Passion for games and a good sense of humor are appreciated!

Additional Information

Working mode

  • Hybrid: working from our Warsaw studio.
  • Remote: working remotely from a location with a maximum +/- 3h time difference to Warsaw time zone.

Health & Well-Being

  • Private medical healthcare — a selection of medical plans with dental care and unlimited rehabilitation to choose from, which are also accessible for your partner and relatives.
  • Life insurance — comprehensive pension and insurance plans to protect you and your loved ones.
  • Annual screenings for cancer prevention covered by the company.
  • Psychological and psychiatrist care — free mental health support and various well-being initiatives.
  • Sports card — gain access to a wide number of sporting and fitness facilities across the city.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events.
  • RED Summer Camp for Kids — a fun summer program for children aged 5–12, majoritively paid by the company.

Perks & Professional Growth

  • A welcome pack filled with goodies — to help you feel right at home once you join the team.
  • Trainings, lectures, and courses — workshops and trainings for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops, cinemas, and public transport reimbursement.
  • Gifts for newborn rebels and regular chances to nab some cool swag!

Social Activities & Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
  • Healthy selections — ​​canteens.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • Sustainability is an ongoing commitment for us, and our campus has electric car charging points, green zones, and much more. Read all about it on our Beyond the Game Blog.
  • A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
  • An onsite, well-equipped gym with a climbing wall, daily Gym Assistant support, and yoga and boxing classes.
  • No dress-code — we like to keep it casual.

Estimated pay range for this position: 20 100 – 31 790 PLN gross monthly.

Final offers are dependent on job-related factors like experience and qualifications.

If you have observed any irregularities in our recruitment process please click here to report them.

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Create your free OnJob profile to apply — we'll take you to CD PROJEKT RED's application after sign-up. · Posted 26 Jul 2026.

Senior Gameplay Designer (Enemies/NPC) at CD PROJEKT RED — questions answered

What does the Senior Gameplay Designer (Enemies/NPC) role at CD PROJEKT RED pay?

The Senior Gameplay Designer (Enemies/NPC) at CD PROJEKT RED listing states pay of PLN 241k–PLN 381k for the Remote · Poland (remote) position. That figure is taken directly from the employer's own posting as published, not estimated or averaged from other roles.

Is the Senior Gameplay Designer (Enemies/NPC) role at CD PROJEKT RED remote?

Yes — CD PROJEKT RED advertises this Senior Gameplay Designer (Enemies/NPC) role as remote, tied to Remote · Poland, and it is listed as full time work. Remote terms come from the employer's own posting, so confirm the expected working hours, timezone and any on-site days with CD PROJEKT RED before you apply.

Is the Senior Gameplay Designer (Enemies/NPC) role at CD PROJEKT RED still open?

The Senior Gameplay Designer (Enemies/NPC) posting at CD PROJEKT RED was open at OnJob's last check of the employer's careers page, having been published on 26 July 2026. OnJob re-checks source listings on each build and marks a role closed once it disappears, but listings can close without notice, so the employer's own page is the final word.

How do you apply for the Senior Gameplay Designer (Enemies/NPC) role at CD PROJEKT RED?

Apply to the Senior Gameplay Designer (Enemies/NPC) at CD PROJEKT RED role through OnJob with a free profile: OnJob scores your fit against the listing, shows the skills lowering that score, and submits an ATS-ready profile to CD PROJEKT RED's own application page. Creating a profile is free and needs no card.

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