NVIDIA logoN

Senior GPU Raytracing Engineer

NVIDIA

Remote · WorldwideFull Time$184k–$357k

Senior GPU Raytracing Engineer at NVIDIA is a full time role based in Remote · Worldwide (remote). The listing states pay of $184k–$357k. It was published on 31 July 2026 and was open at last check.

Senior GPU Raytracing Engineer at NVIDIA — key details
RoleSenior GPU Raytracing Engineer
CompanyNVIDIA
LocationRemote · Worldwide (remote)
Employment typeFull Time
Pay (as listed)$184k–$357k
Published31 July 2026
StatusOpen at last check

We are seeking a self‑motivated senior engineer for the Aerial Omniverse Digital Twin team. This hire will lead the design and implementation of a real‑time, GPU‑accelerated propagation engine that predicts how radio signals travel through realistic 3‑D environments — producing both per‑link channel characterisations and radio maps at the speed required by production RAN stacks! This position offers the opportunity to work on foundational technology for 5G and 6G network simulation, using NVIDIA's world‑class GPU and ray‑tracing platforms.

What you'll be doing:

As a member of NVIDIA's Aerial team, you will architect and implement a GPU ray‑tracing engine that operates at two time scales. At the planning scale, the engine produces volumetric radio maps — coverage, SINR, and best‑server maps at multiple resolutions, composable across cells, frequencies, and beam configurations — that network operators use to design and optimise deployments. At the real‑time scale, the same engine delivers per‑link multipath channel updates at the millisecond cadence that a production RAN stack requires, using adaptive algorithms that exploit temporal coherence to avoid recomputing what hasn't changed. Laying the foundations for real‑time ray tracing on GPU hardware — algorithms, data structures, and multi‑GPU scaling strategies that make sub‑millisecond propagation updates feasible — is the defining technical challenge of this role.

What we need to see:

  • PhD in computer graphics, high‑performance computing, computational electromagnetics, or a closely related field (or equivalent experience).
  • 8+ years of relevant experience.
  • Hands‑on proficiency with CUDA and at least one GPU ray‑tracing framework (OptiX, Vulkan RT, Embree), with a track record of writing production‑quality GPU code.
  • Proficiency in GPU‑friendly spatial data structures (BVH, space‑filling curves, hash maps) and the ability to reason about memory hierarchy, occupancy, and compute‑vs‑bandwidth trade‑offs at the kernel level.
  • Working knowledge of electromagnetic wave propagation phenomena (reflection, transmission, diffraction, scattering) sufficient to implement and validate a propagation engine.
  • Impactful publications in GPU ray tracing, real‑time rendering, or deterministic propagation modelling.

Ways to stand out from the crowd:

  • Experience with real‑time or near‑real‑time ray‑tracing engines shipping in production systems.
  • Prior work on multi‑GPU partitioning for ray‑tracing or large‑scale simulation workloads.
  • Familiarity with 3GPP channel models and wireless network planning tools.
  • Knowledge of geospatial coordinate systems and tiling schemes.

You will also be eligible for equity and benefits.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

Originally posted on Himalayas

Share:WhatsAppLinkedIn

Create your free OnJob profile to apply — we'll take you to NVIDIA's application after sign-up. · Posted 31 Jul 2026.

Senior GPU Raytracing Engineer at NVIDIA — questions answered

What does the Senior GPU Raytracing Engineer role at NVIDIA pay?

The Senior GPU Raytracing Engineer at NVIDIA listing states pay of $184k–$357k for the Remote · Worldwide (remote) position. That figure is taken directly from the employer's own posting as published, not estimated or averaged from other roles.

Is the Senior GPU Raytracing Engineer role at NVIDIA remote?

Yes — NVIDIA advertises this Senior GPU Raytracing Engineer role as remote, tied to Remote · Worldwide, and it is listed as full time work. Remote terms come from the employer's own posting, so confirm the expected working hours, timezone and any on-site days with NVIDIA before you apply.

Is the Senior GPU Raytracing Engineer role at NVIDIA still open?

The Senior GPU Raytracing Engineer posting at NVIDIA was open at OnJob's last check of the employer's careers page, having been published on 31 July 2026. OnJob re-checks source listings on each build and marks a role closed once it disappears, but listings can close without notice, so the employer's own page is the final word.

How do you apply for the Senior GPU Raytracing Engineer role at NVIDIA?

Apply to the Senior GPU Raytracing Engineer at NVIDIA role through OnJob with a free profile: OnJob scores your fit against the listing, shows the skills lowering that score, and submits an ATS-ready profile to NVIDIA's own application page. Creating a profile is free and needs no card.

Related Engineering jobs

Hand-picked roles that match this listing on skills, category and location — each scored to your profile inside OnJob.

Explore more on OnJob

Hiring for a role like this?

Post a job on OnJob and reach AI-matched candidates.

Post a Job