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Member of Technical Staff (iOS Engineer, Computer Growth)

Perplexity

San Francisco, California, United StatesFull Time$220k–$405k
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Member of Technical Staff (iOS Engineer, Computer Growth) at Perplexity is a full time role based in San Francisco, California, United States. The listing states pay of $220k–$405k. It was published on 31 July 2026 and was open at last check.

Member of Technical Staff (iOS Engineer, Computer Growth) at Perplexity — key details
RoleMember of Technical Staff (iOS Engineer, Computer Growth)
CompanyPerplexity
LocationSan Francisco, California, United States
Employment typeFull Time
Pay (as listed)$220k–$405k
Published31 July 2026
StatusOpen at last check

In 2026, we launched Computer, the defining product for the new era of agentic AI. Millions of people now use Perplexity to transform knowledge into action, and a growing share of them meet us first on their phone. The Growth team owns the product loops that help people discover, adopt, and build lasting habits around our most important AI experiences — and on mobile that means owning everything from the App Store listing to the first task a user finishes to the moment they upgrade.

As a mobile growth engineer at Perplexity, you'll work across the full mobile funnel — install, activation, onboarding, push and lifecycle messaging, conversion, retention, and in-app purchase moments — for Perplexity, Comet, and Computer on iOS. Engineers are responsible for end-to-end projects: rebuilding onboarding as a series of experiments, wiring in-app purchase and paywall surfaces to our billing systems, shipping notification experiences people actually keep enabled, and turning ASO and deep-link work into measurable adoption.

Growth at Perplexity goes beyond incremental funnel optimization. The team sits close to the core product — we translate behavioral signals, model outputs, and fast experimentation into durable product surfaces used across consumer and enterprise workflows. You'll move fast, run many experiments in parallel, and own the outcome end-to-end, while respecting the constraints mobile brings: release cycles, store review, and version fragmentation.

Why Perplexity is different

  • Craftsmanship. We build high quality, tasteful products targeting both the AI native and AI curious.
  • Ownership. You identify the problem, design the solution, and ship it.
  • Entrepreneurship. We think like founders, act with urgency, and hustle to deliver for each other and our users.
  • Scholarship. Work among highly talented peers, pursuing knowledge and truth, upleveling ourselves, our teams, and our products.
  • Partnership. We amplify each others' strengths, break down silos, and give selflessly to help our colleagues deliver excellence.

What you'll do

  • Design, build, and own growth surfaces across the mobile funnel — install, activation, onboarding, lifecycle, conversion, retention, and paid upgrade moments — on iOS.
  • Lead experiments end-to-end, from hypothesis and instrumentation through implementation, analysis, and rollout, shipping many in parallel despite app release cadence. Build the flag-driven and server-driven patterns that let us test without waiting on a store release.
  • Own in-app purchase and paywall surfaces: billing integrations, subscription and credit purchase flows, entitlement correctness, and pricing and packaging experiments.
  • Build push and lifecycle notification experiences that earn their opt-in — permission prompts, targeting, timing, deep links back into the right task, and the instrumentation to prove they drive retention rather than churn.
  • Make cross-platform surfaces feel native. Partner with web and design engineers so onboarding, upsells, and in-task nudges are consistent across web, iOS, and Android
  • Partner with rest of Growth to optimize app store performance and attribution
  • Hill-climb on the metrics that matter: install-to-activation, D1/D7/D30 retention, notification opt-in and engagement, paid conversion, and habit formation, instrumented with clean data and trustworthy experiment readouts.
  • Partner closely with Product, Design, Data Science, Monetization, Marketing, and the core Mobile team to translate behavioral signals into durable product surfaces.

Qualifications

  • 3+ years of professional mobile engineering experience shipping consumer apps at meaningful scale on iOS.
  • Strong native skills (eg. Swift/SwiftUI/Objective-C) — and the willingness to flex into other parts of the stack to unblock yourself and others.
  • Experience owning a full release cycle: build and release tooling, phased rollouts, store review, crash and regression monitoring, and rolling back safely.
  • Strong execution: you ship many experiments and product improvements in parallel and drive them to a clear outcome.
  • Familiarity with A/B testing and experimentation platforms (Eppo, Statsig, Optimizely, or in-house equivalents) especially inside a versioned app.
  • Comfort data-informed decision-making — you can pull, segment, and interpret your own funnel data.
  • Strong product judgment; you translate user behavior and growth opportunities into simple, effective technical solutions.
  • Self-motivated with strong ownership instincts; you propose experiments, ship features ahead of schedule, and drive improvements without asking for permission.
  • Genuine interest and adoption of AI products and willingness to learn quickly.

Nice to have

  • Direct experience on a growth or experimentation-heavy team
  • Deep experience with in-app payments
  • Experience with mobile attribution and measurement stacks (AppsFlyer, Adjust, Branch) and paid mobile acquisition.
  • ASO experience, including store listing experiments and localized metadata.
  • Comfort reaching into the backend or web stack to unblock yourself end-to-end.
  • Time spent at a fast-growing startup or on a high-ownership engineering team.
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Create your free OnJob profile to apply — we'll take you to Perplexity's application after sign-up. · Posted 31 Jul 2026.

Member of Technical Staff (iOS Engineer, Computer Growth) at Perplexity — questions answered

What does the Member of Technical Staff (iOS Engineer, Computer Growth) role at Perplexity pay?

The Member of Technical Staff (iOS Engineer, Computer Growth) at Perplexity listing states pay of $220k–$405k for the San Francisco, California, United States position. That figure is taken directly from the employer's own posting as published, not estimated or averaged from other roles.

Where is the Member of Technical Staff (iOS Engineer, Computer Growth) role at Perplexity based?

Perplexity lists this Member of Technical Staff (iOS Engineer, Computer Growth) role in San Francisco, California, United States, advertised as full time work at that location. Larger employers sometimes cover several sites under one city name, so confirm the exact office with Perplexity before you apply.

Is the Member of Technical Staff (iOS Engineer, Computer Growth) role at Perplexity still open?

The Member of Technical Staff (iOS Engineer, Computer Growth) posting at Perplexity was open at OnJob's last check of the employer's careers page, having been published on 31 July 2026. OnJob re-checks source listings on each build and marks a role closed once it disappears, but listings can close without notice, so the employer's own page is the final word.

How do you apply for the Member of Technical Staff (iOS Engineer, Computer Growth) role at Perplexity?

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