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Software Engineer- GPU Fabric Observability

Baseten

Remote · San Francisco, California, United StatesFull Time$200k–$380k

Software Engineer- GPU Fabric Observability at Baseten is a full time role based in Remote · San Francisco, California, United States (remote). The listing states pay of $200k–$380k. It was published on 7 July 2026 and was open at last check.

Software Engineer- GPU Fabric Observability at Baseten — key details
RoleSoftware Engineer- GPU Fabric Observability
CompanyBaseten
LocationRemote · San Francisco, California, United States (remote)
Employment typeFull Time
Pay (as listed)$200k–$380k
Published7 July 2026
StatusOpen at last check

ABOUT BASETEN

Baseten powers mission-critical inference for the world's most dynamic AI companies, like Cursor, Notion, OpenEvidence, Abridge, Clay, Gamma and Writer. By uniting applied AI research, flexible infrastructure, and seamless developer tooling, we enable companies operating at the frontier of AI to bring cutting-edge models into production. We're growing quickly and recently raised our $1.5B Series F, led by Altimeter Capital, Conviction Partners, and Spark Capital. Join us and help build the platform engineers turn to to ship AI products.

THE ROLE

Baseten is building its own GPU infrastructure for large-scale inference. As we move into large scale, high-density NVIDIA systems, the hardest failures are intermittent, cross-layer, and difficult to prove: RoCE congestion, InfiniBand stalls, ECN/DCQCN mis-tuning, bad optics, RNIC issues, host kernel stalls, GPU driver problems, and workload symptoms that look like network problems, but are not.

We are hiring a Lead Software Engineer to build a first-class observability and root-cause analysis system for GPU fabrics. This is a hard distributed systems problem, not a dashboarding problem. The system will collect high-volume signals from switches, hosts, active probes, and inference services; reduce and correlate them in real time; understand topology and service ownership; and produce actionable diagnosis while an incident is still unfolding.

This role sits at the boundary between networking and inference software. RDMA data paths, GPUDirect transfers, prefill/decode disaggregation, KV cache movement, request routing, and workload backpressure can all create fabric symptoms or hide real fabric failures. The goal is to tell an operator, quickly and with evidence, whether an incident is caused by the fabric, host, NIC, GPU, RDMA path, scheduler, or serving layer — and what to do next.

EXAMPLE INITIATIVES

  • Real-time telemetry engine — Build the ingestion, reduction, storage, and query path for high-cardinality fabric, host, GPU, and workload telemetry.
  • Service-aware fabric diagnosis — Build collectors, probes, and topology-aware correlation to detect latency, drops, stalls, congestion, bad paths, and degradation.
  • Software-aware RDMA diagnosis — Tie network behavior to RDMA operations, GPUDirect paths, KV cache transfers, prefill/decode disaggregation, and request latency.

RESPONSIBILITIES

  • Own Baseten’s GPU fabric observability and root-cause analysis architecture.
  • Build telemetry pipelines across switches, NICs, hosts, GPUs, Kubernetes, and inference services.
  • Model topology, flow paths, service ownership, and failure domains.
  • Separate true fabric faults from host, NIC, GPU, kernel, driver, RDMA, scheduler, and workload failures.
  • Create clear operator workflows for triage, remediation, and post-incident learning.

REQUIREMENTS

  • Staff-level or senior staff-level experience building production infrastructure software.
  • Strong distributed systems background, especially streaming systems, telemetry pipelines, diagnostics, or control-plane software.
  • Experience building systems that process high-volume, high-cardinality, noisy operational data.
  • Understanding of networking fundamentals and high-performance networks
  • Ability to work with low-level infrastructure signals and build practical correlation, anomaly detection, or root-cause analysis systems.

BENEFITS

  • Competitive compensation, including meaningful equity.
  • 100% coverage of medical, dental, and vision insurance for employee and dependents
  • Flexible PTO policy including company wide Winter Break (our offices are closed from Christmas Eve to New Year's Day!)
  • Paid parental leave
  • Fertility and family-building stipend through Carrot
  • Company-facilitated 401(k)
  • Exposure to a variety of ML startups, offering unparalleled learning and networking opportunities.

Apply now to embark on a rewarding journey in shaping the future of AI! If you are a motivated individual with a passion for machine learning and a desire to be part of a collaborative and forward-thinking team, we would love to hear from you.

At Baseten, we are committed to fostering a diverse and inclusive workplace. We provide equal employment opportunities to all employees and applicants without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, age, genetic information, disability, or veteran status.

We are an Equal Opportunity Employer and will consider qualified applicants with criminal histories in a manner consistent with applicable law (by example, the requirements of the San Francisco Fair Chance Ordinance, where applicable).

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Create your free OnJob profile to apply — we'll take you to Baseten's application after sign-up. · Posted 7 Jul 2026.

Software Engineer- GPU Fabric Observability at Baseten — questions answered

What does the Software Engineer- GPU Fabric Observability role at Baseten pay?

The Software Engineer- GPU Fabric Observability at Baseten listing states pay of $200k–$380k for the Remote · San Francisco, California, United States (remote) position. That figure is taken directly from the employer's own posting as published, not estimated or averaged from other roles.

Is the Software Engineer- GPU Fabric Observability role at Baseten remote?

Yes — Baseten advertises this Software Engineer- GPU Fabric Observability role as remote, tied to Remote · San Francisco, California, United States, and it is listed as full time work. Remote terms come from the employer's own posting, so confirm the expected working hours, timezone and any on-site days with Baseten before you apply.

Is the Software Engineer- GPU Fabric Observability role at Baseten still open?

The Software Engineer- GPU Fabric Observability posting at Baseten was open at OnJob's last check of the employer's careers page, having been published on 7 July 2026. OnJob re-checks source listings on each build and marks a role closed once it disappears, but listings can close without notice, so the employer's own page is the final word.

How do you apply for the Software Engineer- GPU Fabric Observability role at Baseten?

Apply to the Software Engineer- GPU Fabric Observability at Baseten role through OnJob with a free profile: OnJob scores your fit against the listing, shows the skills lowering that score, and submits an ATS-ready profile to Baseten's own application page. Creating a profile is free and needs no card.

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