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Software Engineer — GPU Networking & Distributed Systems

Baseten

Remote · San Francisco, California, United StatesFull Time$165k–$330k

Software Engineer — GPU Networking & Distributed Systems at Baseten is a full time role based in Remote · San Francisco, California, United States (remote). The listing states pay of $165k–$330k. It was published on 23 February 2026 and was open at last check.

Software Engineer — GPU Networking & Distributed Systems at Baseten — key details
RoleSoftware Engineer — GPU Networking & Distributed Systems
CompanyBaseten
LocationRemote · San Francisco, California, United States (remote)
Employment typeFull Time
Pay (as listed)$165k–$330k
Published23 February 2026
StatusOpen at last check

ABOUT BASETEN

Baseten powers mission-critical inference for the world's most dynamic AI companies, like Cursor, Notion, OpenEvidence, Abridge, Clay, Gamma and Writer. By uniting applied AI research, flexible infrastructure, and seamless developer tooling, we enable companies operating at the frontier of AI to bring cutting-edge models into production. We're growing quickly and recently raised our $1.5B Series F, led by Altimeter Capital, Conviction Partners, and Spark Capital. Join us and help build the platform engineers turn to to ship AI products.

At Baseten, we are building the global operating system for distributed, heterogeneous AI hardware. We believe that as LLM and multi-modal workloads scale, the network is the computer. We are looking for foundational engineers to lead our GPU Networking efforts, making RDMA a first-class building block in our infrastructure and unlocking the next generation of distributed inference optimizations.

THE OPPORTUNITY

Networking and compute are no longer separate disciplines; they are converging. The massive throughput of H100, B200, and NVL72 architectures enables and demands a new approach where communication is co-optimized alongside computation. We are entering an era where the network is an active accelerator, leveraging smart hardware offloads and direct interconnects to ensure that data movement operates at wire-speed.

In this role, you will go beyond network configuration to architect the software fabric that unifies thousands of GPUs into a cohesive operating system. While you will leverage the best of the open-source ecosystem, you won't be limited by it. Where off-the-shelf solutions stop, you will build from scratch, engineering the primitives required to co-optimize communication and compute for Disaggregated Serving, Wide Expert Parallelism (WideEP), and lightening cold starts.

WHAT YOU'LL DO

  • Make RDMA First-Class: You will work on integrating RDMA/RoCE/InfiniBand capabilities directly into our inference stack, helping us move beyond TCP/IP to unlock order-of-magnitude improvements in bandwidth and latency.
  • Optimize Distributed Inference: You will implement and tune the networking layers necessary for efficient Disaggregated KV Cache Offload and WideEP, ensuring seamless communication across NVLink and InfiniBand for our MoE models.
  • Enable Serverless-Grade Startup Speeds for LLMs: You will work deeply with checkpointing and storage mechanisms to enable sub-10-second startup for trillion-parameter models.
  • Deep-Dive into Hardware: You will characterize and validate networking performance on bleeding-edge clusters (H100/H200, B200/B300, GB200/300 NVL72), writing the acceptance tests that ensure our hardware delivers peak achievable throughput and minimal latency.
  • Build Observability: You will design the tools that let us visualize packet flow, congestion, and effective bandwidth across the GPU interconnects, helping us diagnose complex distributed system behaviors.
  • Optimize Kernels: You will work with communication libraries (NCCL, NVSHMEM) and potentially write custom communication kernels to overlap compute and data transfer.

WHO YOU ARE

  • You have deep experience with high-performance networking protocols (InfiniBand, RoCE v2) and understand the physics of data movement.
  • You are fluent in C++ or Python, with the ability to bridge the gap between high-level logic and hardware. You have a deep understanding of the memory hierarchy in modern NVIDIA architectures (H100/Blackwell) and know how to optimize for it.
  • You like going deep. You aren't afraid to dive into TensorRT-LLM source code, write custom C++ / Python bindings, or debug NVLink topology issues.
  • You know when to use an off-the-shelf solution and when we need to build a custom solution because the upstream tools (like standard Kubernetes networking) are too slow for our needs.

HIGHLY PREFERRED:

  • Deep knowledge of NCCL, NVSHMEM, and UCX.
  • Experience with Rust for systems-level or performance-critical networking code is a strong plus
  • Experience with GPUDirect Storage (GDS) or high-performance filesystems like Weka or 3FS.
  • Familiarity with TensorRT-LLM, vLLM, or Sglang.
  • Experience running low-level benchmarks to "qualify" new hardware clusters.

Why join the Model Performance team?

  • Bleeding Edge Hardware: We are preparing to bring Blackwell (B200/B300) and then Rubin architectures online. You will be one of the first engineers in the industry optimizing networking for NVL72/GB300 racks.
  • We go deep: We operate at every depth. Whether it’s tuning hardware interconnects, writing custom communication kernels, or designing distributed inference strategies, we work across the entire stack to deliver performance that goes far and beyond.
  • High Impact: The networking optimizations you build will directly enable features that no one else in the industry has fully mastered yet, like seamless multi-node WideEP and instant model hydration.

BENEFITS

  • Competitive compensation, including meaningful equity.
  • 100% coverage of medical, dental, and vision insurance for employee and dependents
  • Flexible PTO policy including company wide Winter Break (our offices are closed from Christmas Eve to New Year's Day!)
  • Paid parental leave
  • Fertility and family-building stipend through Carrot
  • Company-facilitated 401(k)
  • Exposure to a variety of ML startups, offering unparalleled learning and networking opportunities.

Apply now to embark on a rewarding journey in shaping the future of AI! If you are a motivated individual with a passion for machine learning and a desire to be part of a collaborative and forward-thinking team, we would love to hear from you.

At Baseten, we are committed to fostering a diverse and inclusive workplace. We provide equal employment opportunities to all employees and applicants without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, age, genetic information, disability, or veteran status.

We are an Equal Opportunity Employer and will consider qualified applicants with criminal histories in a manner consistent with applicable law (by example, the requirements of the San Francisco Fair Chance Ordinance, where applicable).

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Software Engineer — GPU Networking & Distributed Systems at Baseten — questions answered

What does the Software Engineer — GPU Networking & Distributed Systems role at Baseten pay?

The Software Engineer — GPU Networking & Distributed Systems at Baseten listing states pay of $165k–$330k for the Remote · San Francisco, California, United States (remote) position. That figure is taken directly from the employer's own posting as published, not estimated or averaged from other roles.

Is the Software Engineer — GPU Networking & Distributed Systems role at Baseten remote?

Yes — Baseten advertises this Software Engineer — GPU Networking & Distributed Systems role as remote, tied to Remote · San Francisco, California, United States, and it is listed as full time work. Remote terms come from the employer's own posting, so confirm the expected working hours, timezone and any on-site days with Baseten before you apply.

Is the Software Engineer — GPU Networking & Distributed Systems role at Baseten still open?

The Software Engineer — GPU Networking & Distributed Systems posting at Baseten was open at OnJob's last check of the employer's careers page, having been published on 23 February 2026. OnJob re-checks source listings on each build and marks a role closed once it disappears, but listings can close without notice, so the employer's own page is the final word.

How do you apply for the Software Engineer — GPU Networking & Distributed Systems role at Baseten?

Apply to the Software Engineer — GPU Networking & Distributed Systems at Baseten role through OnJob with a free profile: OnJob scores your fit against the listing, shows the skills lowering that score, and submits an ATS-ready profile to Baseten's own application page. Creating a profile is free and needs no card.

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