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3D Character Artist Intern (Blender)

3D Character Artist Intern (Blender) — Project M Remote · Unpaid internship · 3 months · 32 hours per week About Project M Project M is an early-stage first-person science-fiction MMO-RPG looter-shooter. We’re…

New York-3956 · RemoteInternship0–2 yrs experiencePosted today
Estimated payNot disclosedNot published for this role
Applicants3812 applied today
RecruiterActive 2h agoUsually replies in 3 days
Hiring1 openingStart within 30 days

About the role

3D Character Artist Intern (Blender) — Project M Remote · Unpaid internship · 3 months · 32 hours per week About Project M Project M is an early-stage first-person science-fiction MMO-RPG looter-shooter. We’re…

3D Character Artist Intern (Blender) — Project M

Remote · Unpaid internship · 3 months · 32 hours per week

About Project M

Project M is an early-stage first-person science-fiction MMO-RPG looter-shooter. We’re developing its world, story, and visual identity, including the human and alien characters who inhabit it.

We’re looking for a 3D Character Artist Intern to turn character concepts and references into 3D models using Blender.

About the internship

Your first learning project will focus on one character, such as a human resident, guard, or member of an alien faction. You’ll start with a rough model to establish the proportions and silhouette, then refine the anatomy, clothing, and materials through feedback.

What you will work on

  • Interpret character concepts and gather supporting references.

  • Block out and sculpt the character in Blender, paying attention to proportions, anatomy, and silhouette.

  • Model clothing, armour, and accessories that communicate the character’s role.

  • Practise creating clean topology, laying out UVs, and applying basic textures and materials.

  • Present work in progress, discuss feedback, and organise your Blender files for review.

Learning objectives

You’ll practise taking a character from a 2D brief into 3D, making design decisions as you model, and preparing your work for a game development workflow. A learning plan and review schedule will be agreed before the internship begins.

What we are looking for

  • A portfolio with 3D characters, sculpts, or anatomy studies made in Blender. Coursework and personal projects are welcome.

  • A basic understanding of anatomy, proportion, and how clothing and armour sit on a character.

  • Some familiarity with topology, UV mapping, and texturing.

  • An interest in science-fiction characters and a willingness to revise work through feedback.

  • Clear communication in English and the ability to organise your work remotely.

Previous studio experience is not required. Rigging and animation are optional.

Practical details

  • Duration: three months.

  • Commitment: 32 hours per week.

  • Location: remote.

  • Start date and working schedule: agreed before starting.

  • There is no guarantee of paid employment following the internship.

How to apply

Submit your CV, portfolio link, and a short introduction. Highlight one or two characters you modelled in Blender and explain what you made yourself. Include wireframes or work-in-progress images if available, along with your country of work, time zone, availability, and any academic internship requirements.

Skills

BlenderZBrushSubstance PainterUV MappingRiggingCharacter ModelingTexturingAnatomy Knowledge
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THE COMPANY

Mankind

Mankind is hiring on OnJob. Review the role details above, then apply in one click.

Location
New York-3956 · Remote
Website
zovuhq.com
Posted
today

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ABOUT THIS JOB

Common questions about the 3D Character Artist Intern (Blender) role at Mankind

Where is the 3D Character Artist Intern (Blender) job at Mankind based?

New York-3956 · Remote. Remote applicants are welcome.

What skills do I need to apply?

Blender, ZBrush, Substance Painter, UV Mapping, Rigging, Character Modeling, Texturing, Anatomy Knowledge.

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