3D Character Artist Intern (Blender)
3D Character Artist Intern (Blender) — Project M Remote · Unpaid internship · 3 months · 32 hours per week About Project M Project M is an early-stage first-person science-fiction MMO-RPG looter-shooter. We’re…
About the role
3D Character Artist Intern (Blender) — Project M Remote · Unpaid internship · 3 months · 32 hours per week About Project M Project M is an early-stage first-person science-fiction MMO-RPG looter-shooter. We’re…
3D Character Artist Intern (Blender) — Project M
Remote · Unpaid internship · 3 months · 32 hours per week
About Project M
Project M is an early-stage first-person science-fiction MMO-RPG looter-shooter. We’re developing its world, story, and visual identity, including the human and alien characters who inhabit it.
We’re looking for a 3D Character Artist Intern to turn character concepts and references into 3D models using Blender.
About the internship
Your first learning project will focus on one character, such as a human resident, guard, or member of an alien faction. You’ll start with a rough model to establish the proportions and silhouette, then refine the anatomy, clothing, and materials through feedback.
What you will work on
Interpret character concepts and gather supporting references.
Block out and sculpt the character in Blender, paying attention to proportions, anatomy, and silhouette.
Model clothing, armour, and accessories that communicate the character’s role.
Practise creating clean topology, laying out UVs, and applying basic textures and materials.
Present work in progress, discuss feedback, and organise your Blender files for review.
Learning objectives
You’ll practise taking a character from a 2D brief into 3D, making design decisions as you model, and preparing your work for a game development workflow. A learning plan and review schedule will be agreed before the internship begins.
What we are looking for
A portfolio with 3D characters, sculpts, or anatomy studies made in Blender. Coursework and personal projects are welcome.
A basic understanding of anatomy, proportion, and how clothing and armour sit on a character.
Some familiarity with topology, UV mapping, and texturing.
An interest in science-fiction characters and a willingness to revise work through feedback.
Clear communication in English and the ability to organise your work remotely.
Previous studio experience is not required. Rigging and animation are optional.
Practical details
Duration: three months.
Commitment: 32 hours per week.
Location: remote.
Start date and working schedule: agreed before starting.
There is no guarantee of paid employment following the internship.
How to apply
Submit your CV, portfolio link, and a short introduction. Highlight one or two characters you modelled in Blender and explain what you made yourself. Include wireframes or work-in-progress images if available, along with your country of work, time zone, availability, and any academic internship requirements.
Skills
Mankind
Mankind is hiring on OnJob. Review the role details above, then apply in one click.
- Location
- New York-3956 · Remote
- Website
- zovuhq.com
- Posted
- today
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New York-3956 · Remote. Remote applicants are welcome.
Blender, ZBrush, Substance Painter, UV Mapping, Rigging, Character Modeling, Texturing, Anatomy Knowledge.
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