Character Concept Artist Intern
Character Concept Artist Intern — Project M Remote · Unpaid internship · 3 months · 32 hours per week About Project M Project M is an early-stage first-person science-fiction MMO-RPG looter-shooter project. We are…
About the role
Character Concept Artist Intern — Project M Remote · Unpaid internship · 3 months · 32 hours per week About Project M Project M is an early-stage first-person science-fiction MMO-RPG looter-shooter project. We are…
Character Concept Artist Intern — Project M
Remote · Unpaid internship · 3 months · 32 hours per week
About Project M
Project M is an early-stage first-person science-fiction MMO-RPG looter-shooter project. We are developing its world, story and visual identity, including human societies, alien civilisations and the characters who inhabit them.
We are looking for a Character Concept Artist Intern to explore how these characters could look and feel. You will work directly with the founder, receiving creative briefs, direction and feedback.
About the internship
This is a focused concept-art internship for a student or developing artist who wants to practise character design through research, experimentation and revision.
Your initial project will explore one character: gathering references, developing several rough visual directions, and refining a selected direction through feedback. The focus is on learning and visual exploration, with manageable assignments.
What you will work on
Research references for anatomy, clothing, armour, materials and cultural influences.
Create mood boards, silhouette sketches and proportion studies.
Explore different interpretations of a character through rough sketches and colour studies.
Develop selected ideas into clearer character concepts.
Show how appearance, clothing and equipment communicate a character’s background, culture and role.
Explore ordinary human residents, guards or alien faction members within agreed briefs.
Add supporting sketches and annotations explaining shapes, proportions, materials and design choices.
Present your ideas, discuss feedback and revise your work.
Organise your references, working files and design notes.
Learning objectives
During the internship, you will practise translating a creative brief into character concepts, exploring alternatives, developing a consistent visual language and communicating design decisions.
A learning plan and review schedule will be agreed before the internship begins. Creative direction and feedback will be provided by the founder.
What we are looking for
A portfolio containing character artwork, anatomy studies or costume concepts. Coursework and personal projects are welcome.
Basic understanding of anatomy, proportion, silhouette, colour and materials.
Familiarity with a digital art tool such as Photoshop, Krita, Procreate or an equivalent.
Interest in science-fiction characters, alien design and visual storytelling.
Willingness to explore alternatives and improve work through feedback.
Clear communication in English and the ability to organise your work remotely.
Previous studio experience is not required. Basic Blender or other 3D sketching skills are helpful but optional; this role focuses on concept art.
Practical details
Duration: three months.
Commitment: 32 hours per week.
Location: remote.
Compensation: unpaid; no salary or stipend.
Start date and working schedule: agreed before starting.
There is no guarantee of paid employment following the internship.
How to apply
Please submit your CV, a portfolio link and a short introduction explaining your interest in Project M and character design. Include your country of work, time zone, availability and any academic internship requirements.
Where possible, show sketches and iterations alongside finished artwork so we can understand your design process.
Skills
Mankind
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- Location
- United States · Remote
- Website
- zovuhq.com
- Posted
- today
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United States · Remote. Remote applicants are welcome.
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