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Godot Game Developer - Remote

Godot Game Developer - Remote Work Arrangement: Remote Employment Type: Contract Compensation: $38,400–$115,200/year equivalent Hourly Rate: $20–$60/hour Annualized compensation is an illustrative equivalent based on…

Barbados · RemoteContract0–1 yrs experiencePosted today
SalaryUSD 38,400–115,200 per yearAs listed by the employer
Applicants3812 applied today
RecruiterActive 2h agoUsually replies in 3 days
Hiring1 openingStart within 30 days

About the role

Godot Game Developer - Remote Work Arrangement: Remote Employment Type: Contract Compensation: $38,400–$115,200/year equivalent Hourly Rate: $20–$60/hour Annualized compensation is an illustrative equivalent based on…

Godot Game Developer - Remote

Work Arrangement: Remote
Employment Type: Contract
Compensation: $38,400–$115,200/year equivalent
Hourly Rate: $20–$60/hour

Annualized compensation is an illustrative equivalent based on 40 hours/week × 48 weeks/year. Actual earnings depend on hours worked, project availability, approved work, and task completion. Compensation is output-based, with payment for tasks that meet project specifications. Minimum submission requirements apply, including a minimum number of tasks per week.

About the Role

We are seeking an experienced Godot Game Developer to contribute to an interactive game development and AI training project.

In this role, you will use your expertise in the Godot engine to design and implement gameplay systems, develop interactive features, integrate assets, and resolve technical challenges. You will also document development workflows, review code, and provide structured feedback to help improve AI systems' understanding of game development.

This opportunity is suited to developers with practical game development experience, strong technical communication skills, and a portfolio demonstrating their ability to deliver engaging interactive experiences.

Key Responsibilities

  • Design and implement gameplay systems, mechanics, and features using the Godot engine.

  • Develop and manage scenes, visual scripting workflows, and asset integration.

  • Adapt game assets and logic to meet evolving project requirements.

  • Document development processes and provide regular written feedback on completed components.

  • Conduct comprehensive code reviews to improve code quality and maintainability.

  • Identify, analyze, and resolve technical challenges affecting gameplay or performance.

  • Optimize game performance and user experience.

  • Participate in iterative development cycles and provide insights to improve playability and engagement.

  • Use playtesting and debugging to identify and resolve gameplay issues.

  • Provide clear technical instructions, task documentation, and acceptance criteria.

Required Qualifications

  • Demonstrated experience in game development through professional, indie, solo, or serious hobby projects.

  • Strong proficiency with the Godot engine, including editor tools, scene management, and debugging utilities.

  • Experience with GDScript or C#, with the ability to interpret, troubleshoot, and improve gameplay logic.

  • Practical knowledge of gameplay systems design, asset integration, and game debugging.

  • Ability to identify and resolve gameplay issues through iterative playtesting.

  • Strong written communication skills and the ability to document technical workflows clearly.

  • Critical thinking and problem-solving skills.

  • Ability to work independently in a remote environment and deliver tasks that meet project specifications.

Preferred Qualifications

  • A portfolio or verifiable published work, such as a personal website, itch.io or Steam projects, GitHub repositories, game jam entries, or shipped title credits.

  • Advanced proficiency with a major game engine, such as Godot, Unity, or Unreal Engine.

  • Experience with C#, GDScript, C++, or visual scripting tools such as Blueprints.

  • Background in game QA, technical design, systems design, or automated testing.

  • Experience with code review, mentorship, or improving development workflows.

  • Previous involvement in AI training or evaluation projects.

Portfolio is a key part of the application. Include work that best demonstrates your game development skills and technical capabilities.

Core Skills

Godot Engine • GDScript • C# • Gameplay Systems Design • Scene Management • Asset Integration • Visual Scripting • Game Debugging • Code Review • Performance Optimization • Playtesting • Game QA • Technical Documentation • Written Communication • Problem-Solving • Mentorship

Who Should Apply?

This opportunity is ideal for Godot developers, gameplay programmers, indie game developers, technical game designers, and experienced game development hobbyists with practical experience building interactive experiences.

If you can develop gameplay systems, troubleshoot technical issues, optimize performance, and clearly document your work, this is an opportunity to apply your expertise to real-world game development tasks while contributing to the advancement of AI systems.

Compensation Structure

Compensation is output-based. Experts are paid per task that meets the project specifications. The time required to complete each task may vary based on experience and workflow. Minimum submission requirements apply, including a minimum number of tasks per week.

Skills

Godot EngineGDScriptC#Gameplay Systems DesignScene ManagementAsset IntegrationPerformance OptimizationPlaytesting
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THE COMPANY

Recruitment Room

Recruitment Room is hiring on OnJob. Review the role details above, then apply in one click.

Location
Barbados · Remote
Posted
today

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ABOUT THIS JOB

Common questions about the Godot Game Developer - Remote role at Recruitment Room

Where is the Godot Game Developer - Remote job at Recruitment Room based?

Barbados · Remote. Remote applicants are welcome.

What is the salary for this Godot Game Developer - Remote role?

The listed pay for this role is USD 38,400–115,200 per year.

What skills do I need to apply?

Godot Engine, GDScript, C#, Gameplay Systems Design, Scene Management, Asset Integration, Performance Optimization, Playtesting.

How do I apply for this Godot Game Developer - Remote job?

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