Godot Game Developer - Remote
Godot Game Developer - Remote Work Arrangement: Remote Employment Type: Contract Compensation: $38,400–$115,200/year equivalent Hourly Rate: $20–$60/hour Annualized compensation is an illustrative equivalent based on…
About the role
Godot Game Developer - Remote Work Arrangement: Remote Employment Type: Contract Compensation: $38,400–$115,200/year equivalent Hourly Rate: $20–$60/hour Annualized compensation is an illustrative equivalent based on…
Work Arrangement: Remote
Employment Type: Contract
Compensation: $38,400–$115,200/year equivalent
Hourly Rate: $20–$60/hour
Annualized compensation is an illustrative equivalent based on 40 hours/week × 48 weeks/year. Actual earnings depend on hours worked, project availability, approved work, and task completion. Compensation is output-based, with payment for tasks that meet project specifications. Minimum submission requirements apply, including a minimum number of tasks per week.
About the Role
We are seeking an experienced Godot Game Developer to contribute to an interactive game development and AI training project.
In this role, you will use your expertise in the Godot engine to design and implement gameplay systems, develop interactive features, integrate assets, and resolve technical challenges. You will also document development workflows, review code, and provide structured feedback to help improve AI systems' understanding of game development.
This opportunity is suited to developers with practical game development experience, strong technical communication skills, and a portfolio demonstrating their ability to deliver engaging interactive experiences.
Key Responsibilities
Design and implement gameplay systems, mechanics, and features using the Godot engine.
Develop and manage scenes, visual scripting workflows, and asset integration.
Adapt game assets and logic to meet evolving project requirements.
Document development processes and provide regular written feedback on completed components.
Conduct comprehensive code reviews to improve code quality and maintainability.
Identify, analyze, and resolve technical challenges affecting gameplay or performance.
Optimize game performance and user experience.
Participate in iterative development cycles and provide insights to improve playability and engagement.
Use playtesting and debugging to identify and resolve gameplay issues.
Provide clear technical instructions, task documentation, and acceptance criteria.
Required Qualifications
Demonstrated experience in game development through professional, indie, solo, or serious hobby projects.
Strong proficiency with the Godot engine, including editor tools, scene management, and debugging utilities.
Experience with GDScript or C#, with the ability to interpret, troubleshoot, and improve gameplay logic.
Practical knowledge of gameplay systems design, asset integration, and game debugging.
Ability to identify and resolve gameplay issues through iterative playtesting.
Strong written communication skills and the ability to document technical workflows clearly.
Critical thinking and problem-solving skills.
Ability to work independently in a remote environment and deliver tasks that meet project specifications.
Preferred Qualifications
A portfolio or verifiable published work, such as a personal website, itch.io or Steam projects, GitHub repositories, game jam entries, or shipped title credits.
Advanced proficiency with a major game engine, such as Godot, Unity, or Unreal Engine.
Experience with C#, GDScript, C++, or visual scripting tools such as Blueprints.
Background in game QA, technical design, systems design, or automated testing.
Experience with code review, mentorship, or improving development workflows.
Previous involvement in AI training or evaluation projects.
Portfolio is a key part of the application. Include work that best demonstrates your game development skills and technical capabilities.
Core Skills
Godot Engine • GDScript • C# • Gameplay Systems Design • Scene Management • Asset Integration • Visual Scripting • Game Debugging • Code Review • Performance Optimization • Playtesting • Game QA • Technical Documentation • Written Communication • Problem-Solving • Mentorship
Who Should Apply?
This opportunity is ideal for Godot developers, gameplay programmers, indie game developers, technical game designers, and experienced game development hobbyists with practical experience building interactive experiences.
If you can develop gameplay systems, troubleshoot technical issues, optimize performance, and clearly document your work, this is an opportunity to apply your expertise to real-world game development tasks while contributing to the advancement of AI systems.
Compensation Structure
Compensation is output-based. Experts are paid per task that meets the project specifications. The time required to complete each task may vary based on experience and workflow. Minimum submission requirements apply, including a minimum number of tasks per week.
Skills
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Albania · Remote. Remote applicants are welcome.
The listed pay for this role is USD 38,400–115,200 per year.
Godot Engine, GDScript, C#, Gameplay Systems Design, Scene Management, Asset Integration, Performance Optimization, Playtesting.
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