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Technical Artist III- UI/UX (US, Remote)

Arthrex

Remote · United StatesFull Time$90k–$170k
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Technical Artist III- UI/UX (US, Remote) at Arthrex is a full time role based in Remote · United States (remote). The listing states pay of $90k–$170k. It was published on 17 August 2026 and was open at last check.

Technical Artist III- UI/UX (US, Remote) at Arthrex — key details
RoleTechnical Artist III- UI/UX (US, Remote)
CompanyArthrex
LocationRemote · United States (remote)
Employment typeFull Time
Pay (as listed)$90k–$170k
Published17 August 2026
StatusOpen at last check

Main Objective: Assists in the development of high-end and innovative realtime software for medical visualizations including surgical techniques, advertisements, medical education, AR/VR products etc. Create high-quality, realistic, optimized, realtime visualizations and collaborate in a cross-functional team environment

Essential Duties and Responsibilities:

  1. Continuously learns and implements new and experimental features, technical art tools, and solutions for emerging visual and XR technologies.
  2. Develop technical art solution for interactive, visual applications using established industry practices and technology.
  3. Assists in development of 3D models, animations, animation rigs, UI Design and textures using computer graphics software. Including incorporating models, animations, VFX, graphics, audio, video clips and other graphic assets into realtime applications
  4. Develops art solutions for creating highly realistic renderings for VR/AR, Web and Desktop 3D applications using cutting edge technologies.
  5. Develops artist tools and scripts in 3D software like Maya and engines like Unreal and Unity.
  6. Collaborate with other artists and developers to expand the 3D product library for real-time applications.
  7. Collaborates with developers to make realtime visualizations that are easy to programmatically manipulate and use by multidisciplinary teams.
  8. Maintain proper documentation of processes, workflows, and configurations.
  9. Report progress and status of assigned tasks on a timely basis.
  10. Works productively and harmoniously with medical education, developers, 3D animators, modelers and artists in a team driven environment.

Skills:

  • Experience creating, integrating, or optimizing models, assets, graphics, lighting, materials, animations, animation rigs, skinning and VFX with Realtime engines like Unity and Unreal.
  • Understanding of automation and preparation of Engineering models from cad software like Solidworks for use in realtime graphic applications.
  • Experience with distributed version control systems such as Git or PlasticSCM.
  • Understanding of the process of tracking artistic solution development using project management tools like Jira, Trello or Cloud CMS.
  • Knowledge of company practices, standards, and collaboration in a team with diverse skillsets.
  • Advanced knowledge of Realtime applications, and Engines.
  • General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D art tools like Maya, 3DS Max , Zbrush, Houdini, Adobe Substance 3D Suite and Photoshop.
  • Proficiency in scripting, automation and two or more of the following: art tool development, material nodes, rigging/skinning, VFX nodes, UI Design, creating and modifying shaders.
  • Advanced knowledge of cutting edge realtime graphics technologies like virtual geometry, dynamic lighting, global illumination systems, ray tracing, particle systems, super sampling or custom shaders.
  • Experience with one or more of the following: VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics.
  • Intermediate knowledge of the automation of art tasks, development of art pipelines, art workflow improvements, and art reusability using scripting in realtime engines or 3D software tools.
  • Advanced knowledge of documentation practices.

Discretion/Latitude:

Work is performed under general direction. Participates in determining success metrics for work performed. Mentors lower-level personnel.

Education/Experience:

  • Bachelor’s degree preferred.

· 5 years of professional experience

Arthrex Benefits

  • Medical, Dental and Vision Insurance
  • Company-Provided Life Insurance
  • Voluntary Life Insurance
  • Flexible Spending Account (FSA)
  • Supplemental Insurance Plans (Accident, Cancer, Hospital, Critical Illness)
  • Matching 401(k) Retirement Plan
  • Annual Bonus
  • Wellness Incentive Program
  • Gym Reimbursement Program
  • Tuition Reimbursement Program
  • Trip of a Lifetime
  • Paid Parental Leave
  • Paid Time Off
  • Volunteer PTO
  • Employee Assistance Provider (EAP)

All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, sexual orientation, gender identity, national origin, disability, protected veteran status, or any other status protected by law.

Originally posted on Himalayas

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Create your free OnJob profile to apply — we'll take you to Arthrex's application after sign-up. · Posted 17 Aug 2026.

Technical Artist III- UI/UX (US, Remote) at Arthrex — questions answered

What does the Technical Artist III- UI/UX (US, Remote) role at Arthrex pay?

The Technical Artist III- UI/UX (US, Remote) at Arthrex listing states pay of $90k–$170k for the Remote · United States (remote) position. That figure is taken directly from the employer's own posting as published, not estimated or averaged from other roles.

Is the Technical Artist III- UI/UX (US, Remote) role at Arthrex remote?

Yes — Arthrex advertises this Technical Artist III- UI/UX (US, Remote) role as remote, tied to Remote · United States, and it is listed as full time work. Remote terms come from the employer's own posting, so confirm the expected working hours, timezone and any on-site days with Arthrex before you apply.

Is the Technical Artist III- UI/UX (US, Remote) role at Arthrex still open?

The Technical Artist III- UI/UX (US, Remote) posting at Arthrex was open at OnJob's last check of the employer's careers page, having been published on 17 August 2026. OnJob re-checks source listings on each build and marks a role closed once it disappears, but listings can close without notice, so the employer's own page is the final word.

How do you apply for the Technical Artist III- UI/UX (US, Remote) role at Arthrex?

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